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Agatha Christie: And Then There Were None : ウィキペディア英語版
Agatha Christie: And Then There Were None

Wii

|genre = Adventure
|modes = Single-player
|platforms = Windows,〔 Wii
}}
''Agatha Christie: And Then There Were None'' (also simply known as ''And Then There Were None'') is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's ''Agatha Christie'' series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.
''And Then There Were None'' retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. ''Agatha Christie: And Then There Were None'' was followed by two more games, ''Agatha Christie: Murder on the Orient Express'' and ''Agatha Christie: Death on the Nile''. Since they were based on their respective novels, their plots were unrelated to this first game.
Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and a captivating story.
==Gameplay==
''And Then There Were None'' is a point-and-click adventure game, played from a third-person perspective.〔 Most of the interactive elements of ''And Then There Were None'' consist of asking other characters questions, and collecting and combining items.〔 The player can carry items using an inventory system, consisting of screens which can show up to twelve items. New items go into the first available slot, and these items can be combined or examined throughout the game.〔〔 The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use.〔 ''And Then There Were None'' features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.〔
''And Then There Were None'' is divided into 10 chapters. After completing a certain trigger event, the next chapter begins. The developers ensured that nothing essential to the game could be missed during the player's progression, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next.〔
''And Then There Were None'' features a journal system to aid in the collection and piecing together of clues.〔 The in-game journal records everything that the player needs to advance in the game, in order to prevent the player wandering aimlessly, unable to proceed.〔〔 For example, the journal records conversations the player has with other characters, so that if they forget what was said, it will still be accessible.〔 The developers also created the journal so that players did not have to use external resources, such as pen and paper.〔 The journal is separated by content into several categories,〔 such as a characters page, which lists all the characters by name and includes details about them, as well as separate pages for important items, documents and books.〔 This information can be referenced at any time by the player.〔
Another feature of ''And Then There Were None'' is the "Suspicion Meter", which measures the player's relationship with other characters, starting from a neutral position at the start of the game. There are negative consequences if the player is caught doing things that other characters deem inappropriate, which directly affects the "Suspicion Meter": falling one point for every negative action and raising one point for each positive act. Depending on which of three positions the meter is in regarding a particular character, dialogue actions with that character are affected. The player is also able to regain approval points by solving "Suspicion Meter" puzzles; multiple inventory items and combining items and can be quite complicated. 〔
After completing the game, the player is given one final puzzle. Completing it shows the original ending of the novel.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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